mercredi 7 janvier 2015

Are there any design pattern to data binding in event driven architecture?


I develop a browser based game with node.js in back and HTML5 canvas in front-end. It use WebSockets for communication.


My plan is to generate business events in client side, e.g.: "finishJob". Client will store all relevant information up to date.



  • client doesn't have to call server every time it need some data e.g: players money

  • to achieve this, client will subscribe to players channel

  • every online player has its own channel, like a chat room

  • every time something happen with a player, its channel fire an event with players new data


In MVC pattern in here the model is Player, the View is the HTML5 Canvas, but i need 2 type of controllers:



  1. controller to handle business events

  2. controller to handle channels and subscribers


My questions: Is this a viable option? If yes, are there any design pattern similar for this, or any article about this kind of architecture? Are there any naming conventions ("controllers", "handlers", "channels"...)?





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